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While deep learning has recently achieved great success on multi-view stereo (MVS), limited training data makes the trained model hard to be generalized to unseen scenarios. Compared with other computer vision tasks, it is rather difficult to collect a large-scale MVS dataset as it requires expensive active scanners and labor-intensive process to obtain ground truth 3D structures. In this paper, we introduce BlendedMVS, a novel large-scale dataset, to provide sufficient training ground truth for learning-based MVS. To create the dataset, we apply a 3D reconstruction pipeline to recover high-quality textured meshes from images of well-selected scenes. Then, we render these mesh models to color images and depth maps. To introduce the ambient lighting information during training, the rendered color images are further blended with the input images to generate the training input. Our dataset contains over 17k high-resolution images covering a variety of scenes, including cities, architectures, sculptures and small objects. Extensive experiments demonstrate that BlendedMVS endows the trained model with significantly better generalization ability compared with other MVS datasets. The dataset and pretrained models are available at url{https://github.com/YoYo000/BlendedMVS}.
PatchMatch based Multi-view Stereo (MVS) algorithms have achieved great success in large-scale scene reconstruction tasks. However, reconstruction of texture-less planes often fails as similarity measurement methods may become ineffective on these re
We present a method to capture both 3D shape and spatially varying reflectance with a multi-view photometric stereo (MVPS) technique that works for general isotropic materials. Our algorithm is suitable for perspective cameras and nearby point light
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Learning-based multi-view stereo (MVS) methods have demonstrated promising results. However, very few existing networks explicitly take the pixel-wise visibility into consideration, resulting in erroneous cost aggregation from occluded pixels. In thi
The deep multi-view stereo (MVS) and stereo matching approaches generally construct 3D cost volumes to regularize and regress the output depth or disparity. These methods are limited when high-resolution outputs are needed since the memory and time c