ترغب بنشر مسار تعليمي؟ اضغط هنا

${-1,0,1}$-APSP and (min,max)-Product Problems

140   0   0.0 ( 0 )
 نشر من قبل Tsvi Kopelowitz
 تاريخ النشر 2019
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

In the ${-1,0,1}$-APSP problem the goal is to compute all-pairs shortest paths (APSP) on a directed graph whose edge weights are all from ${-1,0,1}$. In the (min,max)-product problem the input is two $ntimes n$ matrices $A$ and $B$, and the goal is to output the (min,max)-product of $A$ and $B$. This paper provides a new algorithm for the ${-1,0,1}$-APSP problem via a simple reduction to the target-(min,max)-product problem where the input is three $ntimes n$ matrices $A,B$, and $T$, and the goal is to output a Boolean $ntimes n$ matrix $C$ such that the $(i,j)$ entry of $C$ is 1 if and only if the $(i,j)$ entry of the (min,max)-product of $A$ and $B$ is exactly the $(i,j)$ entry of the target matrix $T$. If (min,max)-product can be solved in $T_{MM}(n) = Omega(n^2)$ time then it is straightforward to solve target-(min,max)-product in $O(T_{MM}(n))$ time. Thus, given the recent result of Bringmann, Kunnemann, and Wegrzycki [STOC 2019], the ${-1,0,1}$-APSP problem can be solved in the same time needed for solving approximate APSP on graphs with positive weights. Moreover, we design a simple algorithm for target-(min,max)-product when the inputs are restricted to the family of inputs generated by our reduction. Using fast rectangular matrix multiplication, the new algorithm is faster than the current best known algorithm for (min,max)-product.



قيم البحث

اقرأ أيضاً

In this paper we present a new data structure for double ended priority queue, called min-max fine heap, which combines the techniques used in fine heap and traditional min-max heap. The standard operations on this proposed structure are also present ed, and their analysis indicates that the new structure outperforms the traditional one.
167 - Siu-Wing Cheng , Yuchen Mao 2018
The restricted max-min fair allocation problem seeks an allocation of resources to players that maximizes the minimum total value obtained by any player. It is NP-hard to approximate the problem to a ratio less than 2. Comparing the current best algo rithm for estimating the optimal value with the current best for constructing an allocation, there is quite a gap between the ratios that can be achieved in polynomial time: roughly 4 for estimation and roughly $6 + 2sqrt{10}$ for construction. We propose an algorithm that constructs an allocation with value within a factor of $6 + delta$ from the optimum for any constant $delta > 0$. The running time is polynomial in the input size for any constant $delta$ chosen.
472 - Gus Gutoski , Xiaodi Wu 2010
This paper presents an efficient parallel approximation scheme for a new class of min-max problems. The algorithm is derived from the matrix multiplicative weights update method and can be used to find near-optimal strategies for competitive two-part y classical or quantum interactions in which a referee exchanges any number of messages with one party followed by any number of additional messages with the other. It considerably extends the class of interactions which admit parallel solutions, demonstrating for the first time the existence of a parallel algorithm for an interaction in which one party reacts adaptively to the other. As a consequence, we prove that several competing-provers complexity classes collapse to PSPACE such as QRG(2), SQG and two new classes called DIP and DQIP. A special case of our result is a parallel approximation scheme for a specific class of semidefinite programs whose feasible region consists of lists of semidefinite matrices that satisfy a transcript-like consistency condition. Applied to this special case, our algorithm yields a direct polynomial-space simulation of multi-message quantum interactive proofs resulting in a first-principles proof of QIP=PSPACE.
Asadpour, Feige, and Saberi proved that the integrality gap of the configuration LP for the restricted max-min allocation problem is at most $4$. However, their proof does not give a polynomial-time approximation algorithm. A lot of efforts have been devoted to designing an efficient algorithm whose approximation ratio can match this upper bound for the integrality gap. In ICALP 2018, we present a $(6 + delta)$-approximation algorithm where $delta$ can be any positive constant, and there is still a gap of roughly $2$. In this paper, we narrow the gap significantly by proposing a $(4+delta)$-approximation algorithm where $delta$ can be any positive constant. The approximation ratio is with respect to the optimal value of the configuration LP, and the running time is $mathit{poly}(m,n)cdot n^{mathit{poly}(frac{1}{delta})}$ where $n$ is the number of players and $m$ is the number of resources. We also improve the upper bound for the integrality gap of the configuration LP to $3 + frac{21}{26} approx 3.808$.
We consider high dimensional variants of the maximum flow and minimum cut problems in the setting of simplicial complexes and provide both algorithmic and hardness results. By viewing flows and cuts topologically in terms of the simplicial (co)bounda ry operator we can state these problems as linear programs and show that they are dual to one another. Unlike graphs, complexes with integral capacity constraints may have fractional max-flows. We show that computing a maximum integral flow is NP-hard. Moreover, we give a combinatorial definition of a simplicial cut that seems more natural in the context of optimization problems and show that computing such a cut is NP-hard. However, we provide conditions on the simplicial complex for when the cut found by the linear program is a combinatorial cut. For $d$-dimensional simplicial complexes embedded into $mathbb{R}^{d+1}$ we provide algorithms operating on the dual graph: computing a maximum flow is dual to computing a shortest path and computing a minimum cut is dual to computing a minimum cost circulation. Finally, we investigate the Ford-Fulkerson algorithm on simplicial complexes, prove its correctness, and provide a heuristic which guarantees it to halt.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا