ترغب بنشر مسار تعليمي؟ اضغط هنا

A Spoken Dialogue System for Spatial Question Answering in a Physical Blocks World

603   0   0.0 ( 0 )
 نشر من قبل Georgiy Platonov
 تاريخ النشر 2019
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

The blocks world is a classic toy domain that has long been used to build and test spatial reasoning systems. Despite its relative simplicity, tackling this domain in its full complexity requires the agent to exhibit a rich set of functional capabilities, ranging from vision to natural language understanding. There is currently a resurgence of interest in solving problems in such limited domains using modern techniques. In this work we tackle spatial question answering in a holistic way, using a vision system, speech input and output mediated by an animated avatar, a dialogue system that robustly interprets spatial queries, and a constraint solver that derives answers based on 3-D spatial modeling. The contributions of this work include a semantic parser that maps spatial questions into logical forms consistent with a general approach to meaning representation, a dialog manager based on a schema representation, and a constraint solver for spatial questions that provides answers in agreement with human perception. These and other components are integrated into a multi-modal human-computer interaction pipeline.



قيم البحث

اقرأ أيضاً

It is essential for dialogue-based spatial reasoning systems to maintain memory of historical states of the world. In addition to conveying that the dialogue agent is mentally present and engaged with the task, referring to historical states may be c rucial for enabling collaborative planning (e.g., for planning to return to a previous state, or diagnosing a past misstep). In this paper, we approach the problem of spatial memory in a multi-modal spoken dialogue system capable of answering questions about interaction history in a physical blocks world setting. This work builds upon a full spatial question-answering pipeline consisting of a vision system, speech input and output mediated by an animated avatar, a dialogue system that robustly interprets spatial queries, and a constraint solver that derives answers based on 3-D spatial modelling. The contributions of this work include a symbolic dialogue context registering knowledge about discourse history and changes in the world, as well as a natural language understanding module capable of interpreting free-form historical questions and querying the dialogue context to form an answer.
In spoken conversational question answering (SCQA), the answer to the corresponding question is generated by retrieving and then analyzing a fixed spoken document, including multi-part conversations. Most SCQA systems have considered only retrieving information from ordered utterances. However, the sequential order of dialogue is important to build a robust spoken conversational question answering system, and the changes of utterances order may severely result in low-quality and incoherent corpora. To this end, we introduce a self-supervised learning approach, including incoherence discrimination, insertion detection, and question prediction, to explicitly capture the coreference resolution and dialogue coherence among spoken documents. Specifically, we design a joint learning framework where the auxiliary self-supervised tasks can enable the pre-trained SCQA systems towards more coherent and meaningful spoken dialogue learning. We also utilize the proposed self-supervised learning tasks to capture intra-sentence coherence. Experimental results demonstrate that our proposed method provides more coherent, meaningful, and appropriate responses, yielding superior performance gains compared to the original pre-trained language models. Our method achieves state-of-the-art results on the Spoken-CoQA dataset.
Questions that require counting a variety of objects in images remain a major challenge in visual question answering (VQA). The most common approaches to VQA involve either classifying answers based on fixed length representations of both the image a nd question or summing fractional counts estimated from each section of the image. In contrast, we treat counting as a sequential decision process and force our model to make discrete choices of what to count. Specifically, the model sequentially selects from detected objects and learns interactions between objects that influence subsequent selections. A distinction of our approach is its intuitive and interpretable output, as discrete counts are automatically grounded in the image. Furthermore, our method outperforms the state of the art architecture for VQA on multiple metrics that evaluate counting.
Most of the existing question answering models can be largely compiled into two categories: i) open domain question answering models that answer generic questions and use large-scale knowledge base along with the targeted web-corpus retrieval and ii) closed domain question answering models that address focused questioning area and use complex deep learning models. Both the above models derive answers through textual comprehension methods. Due to their inability to capture the pedagogical meaning of textual content, these models are not appropriately suited to the educational field for pedagogy. In this paper, we propose an on-the-fly conceptual network model that incorporates educational semantics. The proposed model preserves correlations between conceptual entities by applying intelligent indexing algorithms on the concept network so as to improve answer generation. This model can be utilized for building interactive conversational agents for aiding classroom learning.
We present a modular approach for learning policies for navigation over long planning horizons from language input. Our hierarchical policy operates at multiple timescales, where the higher-level master policy proposes subgoals to be executed by spec ialized sub-policies. Our choice of subgoals is compositional and semantic, i.e. they can be sequentially combined in arbitrary orderings, and assume human-interpretable descriptions (e.g. exit room, find kitchen, find refrigerator, etc.). We use imitation learning to warm-start policies at each level of the hierarchy, dramatically increasing sample efficiency, followed by reinforcement learning. Independent reinforcement learning at each level of hierarchy enables sub-policies to adapt to consequences of their actions and recover from errors. Subsequent joint hierarchical training enables the master policy to adapt to the sub-policies. On the challenging EQA (Das et al., 2018) benchmark in House3D (Wu et al., 2018), requiring navigating diverse realistic indoor environments, our approach outperforms prior work by a significant margin, both in terms of navigation and question answering.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا