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We aim to develop off-policy DRL algorithms that not only exceed state-of-the-art performance but are also simple and minimalistic. For standard continuous control benchmarks, Soft Actor-Critic (SAC), which employs entropy maximization, currently provides state-of-the-art performance. We first demonstrate that the entropy term in SAC addresses action saturation due to the bounded nature of the action spaces, with this insight, we propose a streamlined algorithm with a simple normalization scheme or with inverted gradients. We show that both approaches can match SACs sample efficiency performance without the need of entropy maximization, we then propose a simple non-uniform sampling method for selecting transitions from the replay buffer during training. Extensive experimental results demonstrate that our proposed sampling scheme leads to state of the art sample efficiency on challenging continuous control tasks. We combine all of our findings into one simple algorithm, which we call Streamlined Off Policy with Emphasizing Recent Experience, for which we provide robust public-domain code.
This paper prescribes a suite of techniques for off-policy Reinforcement Learning (RL) that simplify the training process and reduce the sample complexity. First, we show that simple Deterministic Policy Gradient works remarkably well as long as the
Off-policy learning is a framework for evaluating and optimizing policies without deploying them, from data collected by another policy. Real-world environments are typically non-stationary and the offline learned policies should adapt to these chang
Most modern convolutional neural networks (CNNs) used for object recognition are built using the same principles: Alternating convolution and max-pooling layers followed by a small number of fully connected layers. We re-evaluate the state of the art
We study the problem of off-policy policy evaluation (OPPE) in RL. In contrast to prior work, we consider how to estimate both the individual policy value and average policy value accurately. We draw inspiration from recent work in causal reasoning,
This paper investigates the problem of online prediction learning, where learning proceeds continuously as the agent interacts with an environment. The predictions made by the agent are contingent on a particular way of behaving, represented as a val