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It is a long-standing goal of artificial intelligence (AI) to be superior to human beings in decision making. Games are suitable for testing AI capabilities of making good decisions in non-numerical tasks. In this paper, we develop a new AI algorithm to play the penny-matching game considered in Shannons mind-reading machine (1953) against human players. In particular, we exploit cognitive hierarchy theory and Bayesian learning techniques to continually evolve a model for predicting human player decisions, and let the AI player make decisions according to the model predictions to pursue the best chance of winning. Experimental results show that our AI algorithm beats 27 out of 30 volunteer human players.
To achieve general intelligence, agents must learn how to interact with others in a shared environment: this is the challenge of multiagent reinforcement learning (MARL). The simplest form is independent reinforcement learning (InRL), where each agen
Endeavors for designing robots with human-level cognitive abilities have led to different categories of learning machines. According to Skinners theory, reinforcement learning (RL) plays a key role in human intuition and cognition. Majority of the st
In this paper, a novel spectrum association approach for cognitive radio networks (CRNs) is proposed. Based on a measure of both inference and confidence as well as on a measure of quality-of-service, the association between secondary users (SUs) in
The Iterated Prisoners Dilemma has guided research on social dilemmas for decades. However, it distinguishes between only two atomic actions: cooperate and defect. In real-world prisoners dilemmas, these choices are temporally extended and different
These lecture notes attempt a mathematical treatment of game theory akin to mathematical physics. A game instance is defined as a sequence of states of an underlying system. This viewpoint unifies classical mathematical models for 2-person and, in pa