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Few-shot learning (FSL) for action recognition is a challenging task of recognizing novel action categories which are represented by few instances in the training data. In a more generalized FSL setting (G-FSL), both seen as well as novel action categories need to be recognized. Conventional classifiers suffer due to inadequate data in FSL setting and inherent bias towards seen action categories in G-FSL setting. In this paper, we address this problem by proposing a novel ProtoGAN framework which synthesizes additional examples for novel categories by conditioning a conditional generative adversarial network with class prototype vectors. These class prototype vectors are learnt using a Class Prototype Transfer Network (CPTN) from examples of seen categories. Our synthesized examples for a novel class are semantically similar to real examples belonging to that class and is used to train a model exhibiting better generalization towards novel classes. We support our claim by performing extensive experiments on three datasets: UCF101, HMDB51 and Olympic-Sports. To the best of our knowledge, we are the first to report the results for G-FSL and provide a strong benchmark for future research. We also outperform the state-of-the-art method in FSL for all the aforementioned datasets.
The lack of large-scale real datasets with annotations makes transfer learning a necessity for video activity understanding. We aim to develop an effective method for few-shot transfer learning for first-person action classification. We leverage inde
Although there has been significant research in egocentric action recognition, most methods and tasks, including EPIC-KITCHENS, suppose a fixed set of action classes. Fixed-set classification is useful for benchmarking methods, but is often unrealist
One of the key limitations of modern deep learning approaches lies in the amount of data required to train them. Humans, by contrast, can learn to recognize novel categories from just a few examples. Instrumental to this rapid learning ability is the
Few-shot action recognition aims to recognize novel action classes (query) using just a few samples (support). The majority of current approaches follow the metric learning paradigm, which learns to compare the similarity between videos. Recently, it
Human pose is a useful feature for fine-grained sports action understanding. However, pose estimators are often unreliable when run on sports video due to domain shift and factors such as motion blur and occlusions. This leads to poor accuracy when d