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We investigate multiarmed bandits with delayed feedback, where the delays need neither be identical nor bounded. We first prove that delayed Exp3 achieves the $O(sqrt{(KT + D)ln K} )$ regret bound conjectured by Cesa-Bianchi et al. [2019] in the case of variable, but bounded delays. Here, $K$ is the number of actions and $D$ is the total delay over $T$ rounds. We then introduce a new algorithm that lifts the requirement of bounded delays by using a wrapper that skips rounds with excessively large delays. The new algorithm maintains the same regret bound, but similar to its predecessor requires prior knowledge of $D$ and $T$. For this algorithm we then construct a novel doubling scheme that forgoes the prior knowledge requirement under the assumption that the delays are available at action time (rather than at loss observation time). This assumption is satisfied in a broad range of applications, including interaction with servers and service providers. The resulting oracle regret bound is of order $min_beta (|S_beta|+beta ln K + (KT + D_beta)/beta)$, where $|S_beta|$ is the number of observations with delay exceeding $beta$, and $D_beta$ is the total delay of observations with delay below $beta$. The bound relaxes to $O (sqrt{(KT + D)ln K} )$, but we also provide examples where $D_beta ll D$ and the oracle bound has a polynomially better dependence on the problem parameters.
We propose a new algorithm for adversarial multi-armed bandits with unrestricted delays. The algorithm is based on a novel hybrid regularizer applied in the Follow the Regularized Leader (FTRL) framework. It achieves $mathcal{O}(sqrt{kn}+sqrt{Dlog(k)
We consider the problem of controlling an unknown linear dynamical system in the presence of (nonstochastic) adversarial perturbations and adversarial convex loss functions. In contrast to classical control, the a priori determination of an optimal c
Consider a player that in each round $t$ out of $T$ rounds chooses an action and observes the incurred cost after a delay of $d_{t}$ rounds. The cost functions and the delay sequence are chosen by an adversary. We show that even if the players algori
This paper deals with bandit online learning problems involving feedback of unknown delay that can emerge in multi-armed bandit (MAB) and bandit convex optimization (BCO) settings. MAB and BCO require only values of the objective function involved th
We consider a stochastic bandit problem with a possibly infinite number of arms. We write $p^*$ for the proportion of optimal arms and $Delta$ for the minimal mean-gap between optimal and sub-optimal arms. We characterize the optimal learning rates b