ترغب بنشر مسار تعليمي؟ اضغط هنا

Quantifying consensus of rankings based on q-support patterns

490   0   0.0 ( 0 )
 نشر من قبل Zhengui Xue
 تاريخ النشر 2019
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Rankings, representing preferences over a set of candidates, are widely used in many information systems, e.g., group decision making and information retrieval. It is of great importance to evaluate the consensus of the obtained rankings from multiple agents. An overall measure of the consensus degree provides an insight into the ranking data. Moreover, it could provide a quantitative indicator for consensus comparison between groups and further improvement of a ranking system. Existing studies are insufficient in assessing the overall consensus of a ranking set. They did not provide an evaluation of the consensus degree of preference patterns in most rankings. In this paper, a novel consensus quantifying approach, without the need for any correlation or distance functions as in existing studies of consensus, is proposed based on a concept of q-support patterns of rankings. The q-support patterns represent the commonality embedded in a set of rankings. A method for detecting outliers in a set of rankings is naturally derived from the proposed consensus quantifying approach. Experimental studies are conducted to demonstrate the effectiveness of the proposed approach.



قيم البحث

اقرأ أيضاً

253 - Zhiwei Lin , Yi Li , 2017
A ranking is an ordered sequence of items, in which an item with higher ranking score is more preferred than the items with lower ranking scores. In many information systems, rankings are widely used to represent the preferences over a set of items o r candidates. The consensus measure of rankings is the problem of how to evaluate the degree to which the rankings agree. The consensus measure can be used to evaluate rankings in many information systems, as quite often there is not ground truth available for evaluation. This paper introduces a novel approach for consensus measure of rankings by using graph representation, in which the vertices or nodes are the items and the edges are the relationship of items in the rankings. Such representation leads to various algorithms for consensus measure in terms of different aspects of rankings, including the number of common patterns, the number of common patterns with fixed length and the length of the longest common patterns. The proposed measure can be adopted for various types of rankings, such as full rankings, partial rankings and rankings with ties. This paper demonstrates how the proposed approaches can be used to evaluate the quality of rank aggregation and the quality of top-$k$ rankings from Google and Bing search engines.
Recent advances in deep learning have allowed artificial agents to rival human-level performance on a wide range of complex tasks; however, the ability of these networks to learn generalizable strategies remains a pressing challenge. This critical li mitation is due in part to two factors: the opaque information representation in deep neural networks and the complexity of the task environments in which they are typically deployed. Here we propose a novel Hierarchical Q-Network (HQN) motivated by theories of the hierarchical organization of the human prefrontal cortex, that attempts to identify lower dimensional patterns in the value landscape that can be exploited to construct an internal model of rules in simple environments. We draw on combinatorial games, where there exists a single optimal strategy for winning that generalizes across other features of the game, to probe the strategy generalization of the HQN and other reinforcement learning (RL) agents using variations of Wythoffs game. Traditional RL approaches failed to reach satisfactory performance on variants of Wythoffs Game; however, the HQN learned heuristic-like strategies that generalized across changes in board configuration. More importantly, the HQN allowed for transparent inspection of the agents internal model of the game following training. Our results show how a biologically inspired hierarchical learner can facilitate learning abstract rules to promote robust and flexible action policies in simplified training environments with clearly delineated optimal strategies.
An improvement of Q-learning is proposed in this paper. It is different from classic Q-learning in that the similarity between different states and actions is considered in the proposed method. During the training, a new updating mechanism is used, i n which the Q value of the similar state-action pairs are updated synchronously. The proposed method can be used in combination with both tabular Q-learning function and deep Q-learning. And the results of numerical examples illustrate that compared to the classic Q-learning, the proposed method has a significantly better performance.
We present some arguments why existing methods for representing agents fall short in applications crucial to artificial life. Using a thought experiment involving a fictitious dynamical systems model of the biosphere we argue that the metabolism, mot ility, and the concept of counterfactual variation should be compatible with any agent representation in dynamical systems. We then propose an information-theoretic notion of emph{integrated spatiotemporal patterns} which we believe can serve as the basic building block of an agent definition. We argue that these patterns are capable of solving the problems mentioned before. We also test this in some preliminary experiments.
Guided troubleshooting is an inherent task in the domain of technical support services. When a customer experiences an issue with the functioning of a technical service or a product, an expert user helps guide the customer through a set of steps comp rising a troubleshooting procedure. The objective is to identify the source of the problem through a set of diagnostic steps and observations, and arrive at a resolution. Procedures containing these set of diagnostic steps and observations in response to different problems are common artifacts in the body of technical support documentation. The ability to use machine learning and linguistics to understand and leverage these procedures for applications like intelligent chatbots or robotic process automation, is crucial. Existing research on question answering or intelligent chatbots does not look within procedures or deep-understand them. In this paper, we outline a system for mining procedures from technical support documents. We create models for solving important subproblems like extraction of procedures, identifying decision points within procedures, identifying blocks of instructions corresponding to these decision points and mapping instructions within a decision block. We also release a dataset containing our manual annotations on publicly available support documents, to promote further research on the problem.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا