ﻻ يوجد ملخص باللغة العربية
We propose an efficient and interpretable scene graph generator. We consider three types of features: visual, spatial and semantic, and we use a late fusion strategy such that each features contribution can be explicitly investigated. We study the key factors about these features that have the most impact on the performance, and also visualize the learned visual features for relationships and investigate the efficacy of our model. We won the champion of the OpenImages Visual Relationship Detection Challenge on Kaggle, where we outperform the 2nd place by 5% (20% relatively). We believe an accurate scene graph generator is a fundamental stepping stone for higher-level vision-language tasks such as image captioning and visual QA, since it provides a semantic, structured comprehension of an image that is beyond pixels and objects.
Despite recent advancements in single-domain or single-object image generation, it is still challenging to generate complex scenes containing diverse, multiple objects and their interactions. Scene graphs, composed of nodes as objects and directed-ed
Scene graph generation aims to identify objects and their relations in images, providing structured image representations that can facilitate numerous applications in computer vision. However, scene graph models usually require supervised learning on
To understand a scene in depth not only involves locating/recognizing individual objects, but also requires to infer the relationships and interactions among them. However, since the distribution of real-world relationships is seriously unbalanced, e
Dynamic scene graph generation aims at generating a scene graph of the given video. Compared to the task of scene graph generation from images, it is more challenging because of the dynamic relationships between objects and the temporal dependencies
Scene graph generation models understand the scene through object and predicate recognition, but are prone to mistakes due to the challenges of perception in the wild. Perception errors often lead to nonsensical compositions in the output scene graph