ترغب بنشر مسار تعليمي؟ اضغط هنا

Adaptive Game-Theoretic Decision Making for Autonomous Vehicle Control at Roundabouts

308   0   0.0 ( 0 )
 نشر من قبل Ran Tian
 تاريخ النشر 2018
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

In this paper, we propose a decision making algorithm for autonomous vehicle control at a roundabout intersection. The algorithm is based on a game-theoretic model representing the interactions between the ego vehicle and an opponent vehicle, and adapts to an online estimated driver type of the opponent vehicle. Simulation results are reported.



قيم البحث

اقرأ أيضاً

157 - Feiran Jia , Aditya Mate , Zun Li 2021
We present the design and analysis of a multi-level game-theoretic model of hierarchical policy-making, inspired by policy responses to the COVID-19 pandemic. Our model captures the potentially mismatched priorities among a hierarchy of policy-makers (e.g., federal, state, and local governments) with respect to two main cost components that have opposite dependence on the policy strength, such as post-intervention infection rates and the cost of policy implementation. Our model further includes a crucial third factor in decisions: a cost of non-compliance with the policy-maker immediately above in the hierarchy, such as non-compliance of state with federal policies. Our first contribution is a closed-form approximation of a recently published agent-based model to compute the number of infections for any implemented policy. Second, we present a novel equilibrium selection criterion that addresses common issues with equilibrium multiplicity in our setting. Third, we propose a hierarchical algorithm based on best response dynamics for computing an approximate equilibrium of the hierarchical policy-making game consistent with our solution concept. Finally, we present an empirical investigation of equilibrium policy strategies in this game in terms of the extent of free riding as well as fairness in the distribution of costs depending on game parameters such as the degree of centralization and disagreements about policy priorities among the agents.
Distributed adaptive filtering has been considered as an effective approach for data processing and estimation over distributed networks. Most existing distributed adaptive filtering algorithms focus on designing different information diffusion rules , regardless of the nature evolutionary characteristic of a distributed network. In this paper, we study the adaptive network from the game theoretic perspective and formulate the distributed adaptive filtering problem as a graphical evolutionary game. With the proposed formulation, the nodes in the network are regarded as players and the local combiner of estimation information from different neighbors is regarded as different strategies selection. We show that this graphical evolutionary game framework is very general and can unify the existing adaptive network algorithms. Based on this framework, as examples, we further propose two error-aware adaptive filtering algorithms. Moreover, we use graphical evolutionary game theory to analyze the information diffusion process over the adaptive networks and evolutionarily stable strategy of the system. Finally, simulation results are shown to verify the effectiveness of our analysis and proposed methods.
Autonomous driving has been the subject of increased interest in recent years both in industry and in academia. Serious efforts are being pursued to address legal, technical and logistical problems and make autonomous cars a viable option for everyda y transportation. One significant challenge is the time and effort required for the verification and validation of the decision and control algorithms employed in these vehicles to ensure a safe and comfortable driving experience. Hundreds of thousands of miles of driving tests are required to achieve a well calibrated control system that is capable of operating an autonomous vehicle in an uncertain traffic environment where multiple interactions between vehicles and drivers simultaneously occur. Traffic simulators where these interactions can be modeled and represented with reasonable fidelity can help decrease the time and effort necessary for the development of the autonomous driving control algorithms by providing a venue where acceptable initial control calibrations can be achieved quickly and safely before actual road tests. In this paper, we present a game theoretic traffic model that can be used to 1) test and compare various autonomous vehicle decision and control systems and 2) calibrate the parameters of an existing control system. We demonstrate two example case studies, where, in the first case, we test and quantitatively compare two autonomous vehicle control systems in terms of their safety and performance, and, in the second case, we optimize the parameters of an autonomous vehicle control system, utilizing the proposed traffic model and simulation environment.
The spreading dynamics of an epidemic and the collective behavioral pattern of the population over which it spreads are deeply intertwined and the latter can critically shape the outcome of the former. Motivated by this, we design a parsimonious game -theoretic behavioral--epidemic model, in which an interplay of realistic factors shapes the co-evolution of individual decision-making and epidemics on a network. Although such a co-evolution is deeply intertwined in the real-world, existing models schematize population behavior as instantaneously reactive, thus being unable to capture human behavior in the long term. Our model offers a unified framework to model and predict complex emergent phenomena, including successful collective responses, periodic oscillations, and resurgent epidemic outbreaks. The framework also allows to assess the effectiveness of different policy interventions on ensuring a collective response that successfully eradicates the outbreak. Two case studies, inspired by real-world diseases, are presented to illustrate the potentialities of the proposed model.
For a foreseeable future, autonomous vehicles (AVs) will operate in traffic together with human-driven vehicles. Their planning and control systems need extensive testing, including early-stage testing in simulations where the interactions among auto nomous/human-driven vehicles are represented. Motivated by the need for such simulation tools, we propose a game-theoretic approach to modeling vehicle interactions, in particular, for urban traffic environments with unsignalized intersections. We develop traffic models with heterogeneous (in terms of their driving styles) and interactive vehicles based on our proposed approach, and use them for virtual testing, evaluation, and calibration of AV control systems. For illustration, we consider two AV control approaches, analyze their characteristics and performance based on the simulation results with our developed traffic models, and optimize the parameters of one of them.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا