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Deep learning with neural networks is applied by an increasing number of people outside of classic research environments, due to the vast success of the methodology on a wide range of machine perception tasks. While this interest is fueled by beautiful success stories, practical work in deep learning on novel tasks without existing baselines remains challenging. This paper explores the specific challenges arising in the realm of real world tasks, based on case studies from research & development in conjunction with industry, and extracts lessons learned from them. It thus fills a gap between the publication of latest algorithmic and methodical developments, and the usually omitted nitty-gritty of how to make them work. Specifically, we give insight into deep learning projects on face matching, print media monitoring, industrial quality control, music scanning, strategy game playing, and automated machine learning, thereby providing best practices for deep learning in practice.
Ensemble learning combines several individual models to obtain better generalization performance. Currently, deep learning models with multilayer processing architecture is showing better performance as compared to the shallow or traditional classifi
The widespread use of Deep Learning (DL) applications in science and industry has created a large demand for efficient inference systems. This has resulted in a rapid increase of available Hardware Accelerators (HWAs) making comparison challenging an
Partial label learning (PLL) is a class of weakly supervised learning where each training instance consists of a data and a set of candidate labels containing a unique ground truth label. To tackle this problem, a majority of current state-of-the-art
In this work, we propose an introspection technique for deep neural networks that relies on a generative model to instigate salient editing of the input image for model interpretation. Such modification provides the fundamental interventional operati
We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of over 19,000 frames of experience per second on a single GPU and up to 72,