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Monocular dense 3D reconstruction of deformable objects is a hard ill-posed problem in computer vision. Current techniques either require dense correspondences and rely on motion and deformation cues, or assume a highly accurate reconstruction (referred to as a template) of at least a single frame given in advance and operate in the manner of non-rigid tracking. Accurate computation of dense point tracks often requires multiple frames and might be computationally expensive. Availability of a template is a very strong prior which restricts system operation to a pre-defined environment and scenarios. In this work, we propose a new hybrid approach for monocular non-rigid reconstruction which we call Hybrid Deformation Model Network (HDM-Net). In our approach, deformation model is learned by a deep neural network, with a combination of domain-specific loss functions. We train the network with multiple states of a non-rigidly deforming structure with a known shape at rest. HDM-Net learns different reconstruction cues including texture-dependent surface deformations, shading and contours. We show generalisability of HDM-Net to states not presented in the training dataset, with unseen textures and under new illumination conditions. Experiments with noisy data and a comparison with other methods demonstrate robustness and accuracy of the proposed approach and suggest possible application scenarios of the new technique in interventional diagnostics and augmented reality.
The majority of the existing methods for non-rigid 3D surface regression from monocular 2D images require an object template or point tracks over multiple frames as an input, and are still far from real-time processing rates. In this work, we present
Monocular depth reconstruction of complex and dynamic scenes is a highly challenging problem. While for rigid scenes learning-based methods have been offering promising results even in unsupervised cases, there exists little to no literature addressi
We propose an efficient method for non-rigid surface tracking from monocular RGB videos. Given a video and a template mesh, our algorithm sequentially registers the template non-rigidly to each frame. We formulate the per-frame registration as an opt
This paper proposes GraviCap, i.e., a new approach for joint markerless 3D human motion capture and object trajectory estimation from monocular RGB videos. We focus on scenes with objects partially observed during a free flight. In contrast to existi
We introduce MotioNet, a deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video.While previous methods rely on either rigging or inverse kinematics (IK) to associate a consistent skeleton with temporally