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Visual narrative is often a combination of explicit information and judicious omissions, relying on the viewer to supply missing details. In comics, most movements in time and space are hidden in the gutters between panels. To follow the story, readers logically connect panels together by inferring unseen actions through a process called closure. While computers can now describe what is explicitly depicted in natural images, in this paper we examine whether they can understand the closure-driven narratives conveyed by stylized artwork and dialogue in comic book panels. We construct a dataset, COMICS, that consists of over 1.2 million panels (120 GB) paired with automatic textbox transcriptions. An in-depth analysis of COMICS demonstrates that neither text nor image alone can tell a comic book story, so a computer must understand both modalities to keep up with the plot. We introduce three cloze-style tasks that ask models to predict narrative and character-centric aspects of a panel given n preceding panels as context. Various deep neural architectures underperform human baselines on these tasks, suggesting that COMICS contains fundamental challenges for both vision and language.
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