ترغب بنشر مسار تعليمي؟ اضغط هنا

Learning to Navigate in Complex Environments

238   0   0.0 ( 0 )
 نشر من قبل Piotr Mirowski
 تاريخ النشر 2016
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Learning to navigate in complex environments with dynamic elements is an important milestone in developing AI agents. In this work we formulate the navigation question as a reinforcement learning problem and show that data efficiency and task performance can be dramatically improved by relying on additional auxiliary tasks leveraging multimodal sensory inputs. In particular we consider jointly learning the goal-driven reinforcement learning problem with auxiliary depth prediction and loop closure classification tasks. This approach can learn to navigate from raw sensory input in complicated 3D mazes, approaching human-level performance even under conditions where the goal location changes frequently. We provide detailed analysis of the agent behaviour, its ability to localise, and its network activity dynamics, showing that the agent implicitly learns key navigation abilities.



قيم البحث

اقرأ أيضاً

Autonomous navigation is an essential capability of smart mobility for mobile robots. Traditional methods must have the environment map to plan a collision-free path in workspace. Deep reinforcement learning (DRL) is a promising technique to realize the autonomous navigation task without a map, with which deep neural network can fit the mapping from observation to reasonable action through explorations. It should not only memorize the trained target, but more importantly, the planner can reason out the unseen goal. We proposed a new motion planner based on deep reinforcement learning that can arrive at new targets that have not been trained before in the indoor environment with RGB image and odometry only. The model has a structure of stacked Long Short-Term memory (LSTM). Finally, experiments were implemented in both simulated and real environments. The source code is available: https://github.com/marooncn/navbot.
Learning to navigate in a realistic setting where an agent must rely solely on visual inputs is a challenging task, in part because the lack of position information makes it difficult to provide supervision during training. In this paper, we introduc e a novel approach for learning to navigate from image inputs without external supervision or reward. Our approach consists of three stages: learning a good representation of first-person views, then learning to explore using memory, and finally learning to navigate by setting its own goals. The model is trained with intrinsic rewards only so that it can be applied to any environment with image observations. We show the benefits of our approach by training an agent to navigate challenging photo-realistic environments from the Gibson dataset with RGB inputs only.
Recent advancements in deep learning, computer vision, and embodied AI have given rise to synthetic causal reasoning video datasets. These datasets facilitate the development of AI algorithms that can reason about physical interactions between object s. However, datasets thus far have primarily focused on elementary physical events such as rolling or falling. There is currently a scarcity of datasets that focus on the physical interactions that humans perform daily with objects in the real world. To address this scarcity, we introduce SPACE: A Simulator for Physical Interactions and Causal Learning in 3D Environments. The SPACE simulator allows us to generate the SPACE dataset, a synthetic video dataset in a 3D environment, to systematically evaluate physics-based models on a range of physical causal reasoning tasks. Inspired by daily object interactions, the SPACE dataset comprises videos depicting three types of physical events: containment, stability and contact. These events make up the vast majority of the basic physical interactions between objects. We then further evaluate it with a state-of-the-art physics-based deep model and show that the SPACE dataset improves the learning of intuitive physics with an approach inspired by curriculum learning. Repository: https://github.com/jiafei1224/SPACE
95 - Nick Erickson , Qi Zhao 2017
This paper introduces Dex, a reinforcement learning environment toolkit specialized for training and evaluation of continual learning methods as well as general reinforcement learning problems. We also present the novel continual learning method of i ncremental learning, where a challenging environment is solved using optimal weight initialization learned from first solving a similar easier environment. We show that incremental learning can produce vastly superior results than standard methods by providing a strong baseline method across ten Dex environments. We finally develop a saliency method for qualitative analysis of reinforcement learning, which shows the impact incremental learning has on network attention.
Learning in environments with large state and action spaces, and sparse rewards, can hinder a Reinforcement Learning (RL) agents learning through trial-and-error. For instance, following natural language instructions on the Web (such as booking a fli ght ticket) leads to RL settings where input vocabulary and number of actionable elements on a page can grow very large. Even though recent approaches improve the success rate on relatively simple environments with the help of human demonstrations to guide the exploration, they still fail in environments where the set of possible instructions can reach millions. We approach the aforementioned problems from a different perspective and propose guided RL approaches that can generate unbounded amount of experience for an agent to learn from. Instead of learning from a complicated instruction with a large vocabulary, we decompose it into multiple sub-instructions and schedule a curriculum in which an agent is tasked with a gradually increasing subset of these relatively easier sub-instructions. In addition, when the expert demonstrations are not available, we propose a novel meta-learning framework that generates new instruction following tasks and trains the agent more effectively. We train DQN, deep reinforcement learning agent, with Q-value function approximated with a novel QWeb neural network architecture on these smaller, synthetic instructions. We evaluate the ability of our agent to generalize to new instructions on World of Bits benchmark, on forms with up to 100 elements, supporting 14 million possible instructions. The QWeb agent outperforms the baseline without using any human demonstration achieving 100% success rate on several difficult environments.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا