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We consider multi-type Galton Watson trees, and find the distribution of these trees when conditioning on very general types of recursive events. It turns out that the conditioned tree is again a multi-type Galton Watson tree, possibly with more types and with offspring distributions, depending on the type of the father node and on the height of the father node. These distributions are given explicitly. We give some interesting examples for the kind of conditioning we can handle, showing that our methods have a wide range of applications.
When normal and mis`{e}re games are played on bi-type binary Galton-Watson trees (with vertices coloured blue or red and each having either no child or precisely $2$ children), with one player allowed to move along monochromatic edges and the other a
We study the additive functional $X_n(alpha)$ on conditioned Galton-Watson trees given, for arbitrary complex $alpha$, by summing the $alpha$th power of all subtree sizes. Allowing complex $alpha$ is advantageous, even for the study of real $alpha$,
At each site of a supercritical Galton-Watson tree place a parking spot which can accommodate one car. Initially, an independent and identically distributed number of cars arrive at each vertex. Cars proceed towards the root in discrete time and park
We study the totally asymmetric simple exclusion process (TASEP) on trees where particles are generated at the root. Particles can only jump away from the root, and they jump from $x$ to $y$ at rate $r_{x,y}$ provided $y$ is empty. Starting from the
We show that an infinite Galton-Watson tree, conditioned on its martingale limit being smaller than $eps$, agrees up to generation $K$ with a regular $mu$-ary tree, where $mu$ is the essential minimum of the offspring distribution and the random vari