ﻻ يوجد ملخص باللغة العربية
Incentives are more likely to elicit desired outcomes when they are designed based on accurate models of agents strategic behavior. A growing literature, however, suggests that people do not quite behave like standard economic agents in a variety of environments, both online and offline. What consequences might such differences have for the optimal design of mechanisms in these environments? In this paper, we explore this question in the context of optimal contest design for simple agents---agents who strategically reason about whether or not to participate in a system, but not about the input they provide to it. Specifically, consider a contest where $n$ potential contestants with types $(q_i,c_i)$ each choose between participating and producing a submission of quality $q_i$ at cost $c_i$, versus not participating at all, to maximize their utilities. How should a principal distribute a total prize $V$ amongst the $n$ ranks to maximize some increasing function of the qualities of elicited submissions in a contest with such simple agents? We first solve the optimal contest design problem for settings with homogenous participation costs $c_i = c$. Here, the optimal contest is always a simple contest, awarding equal prizes to the top $j^*$ contestants for a suitable choice of $j^*$. (In comparable models with strategic effort choices, the optimal contest is either a winner-take-all contest or awards possibly unequal prizes, depending on the curvature of agents effort cost functions.) We next address the general case with heterogeneous costs where agents types are inherently two-dimensional, significantly complicating equilibrium analysis. Our main result here is that the winner-take-all contest is a 3-approximation of the optimal contest when the principals objective is to maximize the quality of the best elicited contribution.
We consider revenue-optimal mechanism design in the interdimensional setting, where one dimension is the value of the buyer, and one is a type that captures some auxiliary information. One setting is the FedEx Problem, for which FGKK [2016] character
We study competition among contests in a general model that allows for an arbitrary and heterogeneous space of contest design, where the goal of the contest designers is to maximize the contestants sum of efforts. Our main result shows that optimal c
We consider a revenue-maximizing seller with $m$ heterogeneous items and a single buyer whose valuation $v$ for the items may exhibit both substitutes (i.e., for some $S, T$, $v(S cup T) < v(S) + v(T)$) and complements (i.e., for some $S, T$, $v(S cu
We consider agents with non-linear preferences given by private values and private budgets. We quantify the extent to which posted pricing approximately optimizes welfare and revenue for a single agent. We give a reduction framework that extends the
Vehicular mobile crowd sensing is a fast-emerging paradigm to collect data about the environment by mounting sensors on vehicles such as taxis. An important problem in vehicular crowd sensing is to design payment mechanisms to incentivize drivers (ag