Texture Modeling by Gaussian fields with prescribed local orientation


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This paper presents a new framework for oriented texture modeling. We introduce a new class of Gaussian fields, called Locally Anisotropic Fractional Brownian Fields, with prescribed local orientation at any point. These fields are a local version of a specific class of anisotropic self-similar Gaussian fields with stationary increments. The simulation of such textures is obtained using a new algorithm mixing the tangent field formulation and a turning band method, this latter method having proved its efficiency for generating stationary anisotropic textures. Numerical experiments show the ability of the method for synthesis of textures with prescribed local orientation.

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