ترغب بنشر مسار تعليمي؟ اضغط هنا

Resourceful Contextual Bandits

201   0   0.0 ( 0 )
 نشر من قبل Aleksandrs Slivkins
 تاريخ النشر 2014
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We study contextual bandits with ancillary constraints on resources, which are common in real-world applications such as choosing ads or dynamic pricing of items. We design the first algorithm for solving these problems that handles constrained resources other than time, and improves over a trivial reduction to the non-contextual case. We consider very general settings for both contextual bandits (arbitrary policy sets, e.g. Dudik et al. (UAI11)) and bandits with resource constraints (bandits with knapsacks, Badanidiyuru et al. (FOCS13)), and prove a regret guarantee with near-optimal statistical properties.



قيم البحث

اقرأ أيضاً

Thompson Sampling is one of the oldest heuristics for multi-armed bandit problems. It is a randomized algorithm based on Bayesian ideas, and has recently generated significant interest after several studies demonstrated it to have better empirical pe rformance compared to the state-of-the-art methods. However, many questions regarding its theoretical performance remained open. In this paper, we design and analyze a generalization of Thompson Sampling algorithm for the stochastic contextual multi-armed bandit problem with linear payoff functions, when the contexts are provided by an adaptive adversary. This is among the most important and widely studi
We introduce a new model of stochastic bandits with adversarial corruptions which aims to capture settings where most of the input follows a stochastic pattern but some fraction of it can be adversarially changed to trick the algorithm, e.g., click f raud, fake reviews and email spam. The goal of this model is to encourage the design of bandit algorithms that (i) work well in mixed adversarial and stochastic models, and (ii) whose performance deteriorates gracefully as we move from fully stochastic to fully adversarial models. In our model, the rewards for all arms are initially drawn from a distribution and are then altered by an adaptive adversary. We provide a simple algorithm whose performance gracefully degrades with the total corruption the adversary injected in the data, measured by the sum across rounds of the biggest alteration the adversary made in the data in that round; this total corruption is denoted by $C$. Our algorithm provides a guarantee that retains the optimal guarantee (up to a logarithmic term) if the input is stochastic and whose performance degrades linearly to the amount of corruption $C$, while crucially being agnostic to it. We also provide a lower bound showing that this linear degradation is necessary if the algorithm achieves optimal performance in the stochastic setting (the lower bound works even for a known amount of corruption, a special case in which our algorithm achieves optimal performance without the extra logarithm).
Lipschitz bandits is a prominent version of multi-armed bandits that studies large, structured action spaces such as the [0,1] interval, where similar actions are guaranteed to have similar rewards. A central theme here is the adaptive discretization of the action space, which gradually ``zooms in on the more promising regions thereof. The goal is to take advantage of ``nicer problem instances, while retaining near-optimal worst-case performance. While the stochastic version of the problem is well-understood, the general version with adversarial rewards is not. We provide the first algorithm for adaptive discretization in the adversarial version, and derive instance-dependent regret bounds. In particular, we recover the worst-case optimal regret bound for the adversarial version, and the instance-dependent regret bound for the stochastic version. Further, an application of our algorithm to dynamic pricing (where a seller repeatedly adjusts prices for a product) enjoys these regret bounds without any smoothness assumptions.
Online learning in a two-sided matching market, with demand side agents continuously competing to be matched with supply side (arms), abstracts the complex interactions under partial information on matching platforms (e.g. UpWork, TaskRabbit). We stu dy the decentralized serial dictatorship setting, a two-sided matching market where the demand side agents have unknown and heterogeneous valuation over the supply side (arms), while the arms have known uniform preference over the demand side (agents). We design the first decentralized algorithm -- UCB with Decentralized Dominant-arm Deletion (UCB-D3), for the agents, that does not require any knowledge of reward gaps or time horizon. UCB-D3 works in phases, where in each phase, agents delete emph{dominated arms} -- the arms preferred by higher ranked agents, and play only from the non-dominated arms according to the UCB. At the end of the phase, agents broadcast in a decentralized fashion, their estimated preferred arms through {em pure exploitation}. We prove both, a new regret lower bound for the decentralized serial dictatorship model, and that UCB-D3 is order optimal.
We consider the problem of learning to choose actions using contextual information when provided with limited feedback in the form of relative pairwise comparisons. We study this problem in the dueling-bandits framework of Yue et al. (2009), which we extend to incorporate context. Roughly, the learners goal is to find the best policy, or way of behaving, in some space of policies, although best is not always so clearly defined. Here, we propose a new and natural solution concept, rooted in game theory, called a von Neumann winner, a randomized policy that beats or ties every other policy. We show that this notion overcomes important limitations of existing solutions, particularly the Condorcet winner which has typically been used in the past, but which requires strong and often unrealistic assumptions. We then present three efficient algorithms for online learning in our setting, and for approximating a von Neumann winner from batch-like data. The first of these algorithms achieves particularly low regret, even when data is adversarial, although its time and space requirements are linear in the size of the policy space. The other two algorithms require time and space only logarithmic in the size of the policy space when provided access to an oracle for solving classification problems on the space.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا