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Quality of General Game Playing (GGP) matches suffers from slow state-switching and weak knowledge modules. Instantiation and Propositional Networks offer great performance gains over Prolog-based reasoning, but do not scale well. In this publication mGDL, a variant of GDL stripped of function constants, has been defined as a basis for simple reasoning machines. mGDL allows to easily map rules to C++ functions. 253 out of 270 tested GDL rule sheets conformed to mGDL without any modifications; the rest required minor changes. A revised (m)GDL to C++ translation scheme has been reevaluated; it brought gains ranging from 28% to 7300% over YAP Prolog, managing to compile even demanding rule sheets under few seconds. For strengthening game knowledge, spatial features inspired by similar successful techniques from computer Go have been proposed. For they required an Euclidean metric, a small board extension to GDL has been defined through a set of ground atomic sentences. An SGA-based genetic algorithm has been designed for tweaking game parameters and conducting self-plays, so the features could be mined from meaningful game records. The approach has been tested on a small cluster, giving performance gains up to 20% more wins against the baseline UCT player. Implementations of proposed ideas constitutes the core of GGP Spatium - a small C++/Python GGP framework, created for developing compact GGP Players and problem solvers.
The ability to perform causal and counterfactual reasoning are central properties of human intelligence. Decision-making systems that can perform these types of reasoning have the potential to be more generalizable and interpretable. Simulations have
Background Knowledge graphs (KGs), especially medical knowledge graphs, are often significantly incomplete, so it necessitating a demand for medical knowledge graph completion (MedKGC). MedKGC can find new facts based on the exited knowledge in the K
Commonsense knowledge (CSK) about concepts and their properties is useful for AI applications such as robust chatbots. Prior works like ConceptNet, TupleKB and others compiled large CSK collections, but are restricted in their expressiveness to subje
Recent years have witnessed the prosperity of legal artificial intelligence with the development of technologies. In this paper, we propose a novel legal application of legal provision prediction (LPP), which aims to predict the related legal provisi
Adaptation has long been considered as the Achilles heel of case-based reasoning since it requires some domain-specific knowledge that is difficult to acquire. In this paper, two strategies are combined in order to reduce the knowledge engineering co