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The greedy spanner is a high-quality spanner: its total weight, edge count and maximal degree are asymptotically optimal and in practice significantly better than for any other spanner with reasonable construction time. Unfortunately, all known algorithms that compute the greedy spanner of n points use Omega(n^2) space, which is impractical on large instances. To the best of our knowledge, the largest instance for which the greedy spanner was computed so far has about 13,000 vertices. We present a O(n)-space algorithm that computes the same spanner for points in R^d running in O(n^2 log^2 n) time for any fixed stretch factor and dimension. We discuss and evaluate a number of optimizations to its running time, which allowed us to compute the greedy spanner on a graph with a million vertices. To our knowledge, this is also the first algorithm for the greedy spanner with a near-quadratic running time guarantee that has actually been implemented.
Solomon and Elkin constructed a shortcutting scheme for weighted trees which results in a 1-spanner for the tree metric induced by the input tree. The spanner has logarithmic lightness, logarithmic diameter, a linear number of edges and bounded degre
Cartograms are popular for visualizing numerical data for map regions. Maintaining correct adjacencies is a primary quality criterion for cartograms. When there are multiple data values per region (over time or different datasets) shown as animated o
We provide exact and approximation methods for solving a geometric relaxation of the Traveling Salesman Problem (TSP) that occurs in curve reconstruction: for a given set of vertices in the plane, the problem Minimum Perimeter Polygon (MPP) asks for
For a polygonal domain with $h$ holes and a total of $n$ vertices, we present algorithms that compute the $L_1$ geodesic diameter in $O(n^2+h^4)$ time and the $L_1$ geodesic center in $O((n^4+n^2 h^4)alpha(n))$ time, respectively, where $alpha(cdot)$
A terrain is an $x$-monotone polygon whose lower boundary is a single line segment. We present an algorithm to find in a terrain a triangle of largest area in $O(n log n)$ time, where $n$ is the number of vertices defining the terrain. The best previ