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The recent work by Achlioptas, DSouza, and Spencer opened up the possibility of obtaining a discontinuous (explosive) percolation transition by changing the stochastic rule of bond occupation. Despite the active research on this subject, several questions still remain open about the leading mechanism and the properties of the system. We review the largest cluster and the Gaussian models recently introduced. We show that, to obtain a discontinuous transition it is solely necessary to control the size of the largest cluster, suppressing the growth of a cluster differing significantly, in size, from the average one. As expected for a discontinuous transition, a Gaussian cluster-size distribution and compact clusters are obtained. The surface of the clusters is fractal, with the same fractal dimension of the watershed line.
The suitable interpolation between classical percolation and a special variant of explosive percolation enables the explicit realization of a tricritical percolation point. With high-precision simulations of the order parameter and the second moment
We investigate the metallic breakdown of a substrate on which highly conducting particles are adsorbed and desorbed with a probability that depends on the local electric field. We find that, by tuning the relative strength $q$ of this dependence, the
We present a simple model of network growth and solve it by writing down the dynamic equations for its macroscopic characteristics like the degree distribution and degree correlations. This allows us to study carefully the percolation transition usin
In the present paper, we study the robustness of two-dimensional random lattices (Delaunay triangulations) under attacks based on betweenness centrality. Together with the standard definition of this centrality measure, we employ a range-limited appr
We present efficient algorithms to generate a bit string in which each bit is set with arbitrary probability. By adopting a hybrid algorithm, i.e., a finite-bit density approximation with correction techniques, we achieve 3.8 times faster random bit