ترغب بنشر مسار تعليمي؟ اضغط هنا

The Missing Piece Syndrome in Peer-to-Peer Communication

150   0   0.0 ( 0 )
 نشر من قبل Bruce Hajek
 تاريخ النشر 2010
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Typical protocols for peer-to-peer file sharing over the Internet divide files to be shared into pieces. New peers strive to obtain a complete collection of pieces from other peers and from a seed. In this paper we investigate a problem that can occur if the seeding rate is not large enough. The problem is that, even if the statistics of the system are symmetric in the pieces, there can be symmetry breaking, with one piece becoming very rare. If peers depart after obtaining a complete collection, they can tend to leave before helping other peers receive the rare piece. Assuming that peers arrive with no pieces, there is a single seed, random peer contacts are made, random useful pieces are downloaded, and peers depart upon receiving the complete file, the system is stable if the seeding rate (in pieces per time unit) is greater than the arrival rate, and is unstable if the seeding rate is less than the arrival rate. The result persists for any piece selection policy that selects from among useful pieces, such as rarest first, and it persists with the use of network coding.



قيم البحث

اقرأ أيضاً

133 - Ji Zhu , Bruce Hajek 2011
This paper focuses on the stationary portion of file download in an unstructured peer-to-peer network, which typically follows for many hours after a flash crowd initiation. The model includes the case that peers can have some pieces at the time of a rrival. The contribution of the paper is to identify how much help is needed from the seeds, either fixed seeds or peer seeds (which are peers remaining in the system after obtaining a complete collection) to stabilize the system. The dominant cause for instability is the missing piece syndrome, whereby one piece becomes very rare in the network. It is shown that stability can be achieved with only a small amount of help from peer seeds--even with very little help from a fixed seed, peers need dwell as peer seeds on average only long enough to upload one additional piece. The region of stability is insensitive to the piece selection policy. Network coding can substantially increase the region of stability in case a portion of the new peers arrive with randomly coded pieces.
Revolution dynamics is studied through a minimal Ising model with three main influences (fields): personal conservatism (power-law distributed), inter-personal and group pressure, and a global field incorporating peer-to-peer and mass communications, which is generated bottom-up from the revolutionary faction. A rich phase diagram appears separating possible terminal stages of the revolution, characterizing failure phases by the features of the individuals who had joined the revolution. An exhaustive solution of the model is produced, allowing predictions to be made on the revolutions outcome.
The dynamic behavior of a multiagent system in which the agent size $s_{i}$ is variable it is studied along a Lotka-Volterra approach. The agent size has hereby for meaning the fraction of a given market that an agent is able to capture (market share ). A Lotka-Volterra system of equations for prey-predator problems is considered, the competition factor being related to the difference in size between the agents in a one-on-one competition. This mechanism introduces a natural self-organized dynamic competition among agents. In the competition factor, a parameter $sigma$ is introduced for scaling the intensity of agent size similarity, which varies in each iteration cycle. The fixed points of this system are analytically found and their stability analyzed for small systems (with $n=5$ agents). We have found that different scenarios are possible, from chaotic to non-chaotic motion with cluster formation as function of the $sigma$ parameter and depending on the initial conditions imposed to the system. The present contribution aim is to show how a realistic though minimalist nonlinear dynamics model can be used to describe market competition (companies, brokers, decision makers) among other opinion maker communities.
168 - Calvin Newport 2017
In this paper, we study the fundamental problem of gossip in the mobile telephone model: a recently introduced variation of the classical telephone model modified to better describe the local peer-to-peer communication services implemented in many po pular smartphone operating systems. In more detail, the mobile telephone model differs from the classical telephone model in three ways: (1) each device can participate in at most one connection per round; (2) the network topology can undergo a parameterized rate of change; and (3) devices can advertise a parameterized number of bits about their state to their neighbors in each round before connection attempts are initiated. We begin by describing and analyzing new randomized gossip algorithms in this model under the harsh assumption of a network topology that can change completely in every round. We prove a significant time complexity gap between the case where nodes can advertise $0$ bits to their neighbors in each round, and the case where nodes can advertise $1$ bit. For the latter assumption, we present two solutions: the first depends on a shared randomness source, while the second eliminates this assumption using a pseudorandomness generator we prove to exist with a novel generalization of a classical result from the study of two-party communication complexity. We then turn our attention to the easier case where the topology graph is stable, and describe and analyze a new gossip algorithm that provides a substantial performance improvement for many parameters. We conclude by studying a relaxed version of gossip in which it is only necessary for nodes to each learn a specified fraction of the messages in the system.
We study three capacity problems in the mobile telephone model, a network abstraction that models the peer-to-peer communication capabilities implemented in most commodity smartphone operating systems. The capacity of a network expresses how much sus tained throughput can be maintained for a set of communication demands, and is therefore a fundamental bound on the usefulness of a network. Because of this importance, wireless network capacity has been active area of research for the last two decades. The three capacity problems that we study differ in the structure of the communication demands. The first problem is pairwise capacity, where the demands are (source, destination) pairs. Pairwise capacity is one of the most classical definitions, as it was analyzed in the seminal paper of Gupta and Kumar on wireless network capacity. The second problem we study is broadcast capacity, in which a single source must deliver packets to all other nodes in the network. Finally, we turn our attention to all-to-all capacity, in which all nodes must deliver packets to all other nodes. In all three of these problems we characterize the optimal achievable throughput for any given network, and design algorithms which asymptotically match this performance. We also study these problems in networks generated randomly by a process introduced by Gupta and Kumar, and fully characterize their achievable throughput. Interestingly, the techniques that we develop for all-to-all capacity also allow us to design a one-shot gossip algorithm that runs within a polylogarithmic factor of optimal in every graph. This largely resolves an open question from previous work on the one-shot gossip problem in this model.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا