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Good parametrisations of affine transformations are essential to interpolation, deformation, and analysis of shape, motion, and animation. It has been one of the central research topics in computer graphics. However, there is no single perfect method and each one has both advantages and disadvantages. In this paper, we propose a novel parametrisation of affine transformations, which is a generalisation to or an improvement of existing methods. Our method adds yet another choice to the existing toolbox and shows better performance in some applications. A C++ implementation is available to make our framework ready to use in various applications.
622 - Dorina Thanou , Philip A. Chou , 2015
This paper addresses the problem of compression of 3D point cloud sequences that are characterized by moving 3D positions and color attributes. As temporally successive point cloud frames are similar, motion estimation is key to effective compression of these sequences. It however remains a challenging problem as the point cloud frames have varying numbers of points without explicit correspondence information. We represent the time-varying geometry of these sequences with a set of graphs, and consider 3D positions and color attributes of the points clouds as signals on the vertices of the graphs. We then cast motion estimation as a feature matching problem between successive graphs. The motion is estimated on a sparse set of representative vertices using new spectral graph wavelet descriptors. A dense motion field is eventually interpolated by solving a graph-based regularization problem. The estimated motion is finally used for removing the temporal redundancy in the predictive coding of the 3D positions and the color characteristics of the point cloud sequences. Experimental results demonstrate that our method is able to accurately estimate the motion between consecutive frames. Moreover, motion estimation is shown to bring significant improvement in terms of the overall compression performance of the sequence. To the best of our knowledge, this is the first paper that exploits both the spatial correlation inside each frame (through the graph) and the temporal correlation between the frames (through the motion estimation) to compress the color and the geometry of 3D point cloud sequences in an efficient way.
184 - Lisa Huynh , Yotam Gingold 2015
We introduce Integral Curve Coordinates, which identify each point in a bounded domain with a parameter along an integral curve of the gradient of a function $f$ on that domain; suitable functions have exactly one critical point, a maximum, in the domain, and the gradient of the function on the boundary points inward. Because every integral curve intersects the boundary exactly once, Integral Curve Coordinates provide a natural bijective mapping from one domain to another given a bijection of the boundary. Our approach can be applied to shapes in any dimension, provided that the boundary of the shape (or cage) is topologically equivalent to an $n$-sphere. We present a simple algorithm for generating a suitable function space for $f$ in any dimension. We demonstrate our approach in 2D and describe a practical (simple and robust) algorithm for tracing integral curves on a (piecewise-linear) triangulated regular grid.
476 - Yukio Hayashi 2015
The iterative random subdivision of rectangles is used as a generation model of networks in physics, computer science, and urban planning. However, these researches were independent. We consider some relations in them, and derive fundamental properties for the average lifetime depending on birth-time and the balanced distribution of rectangle faces.
Sculptors often deviate from geometric accuracy in order to enhance the appearance of their sculpture. These subtle stylizations may emphasize anatomy, draw the viewers focus to characteristic features of the subject, or symbolize textures that might not be accurately reproduced in a particular sculptural medium, while still retaining fidelity to the unique proportions of an individual. In this work we demonstrate an interactive system for enhancing face geometry using a class of stylizations based on visual decomposition into abstract semantic regions, which we call sculptural abstraction. We propose an interactive two-scale optimization framework for stylization based on sculptural abstraction, allowing real-time adjustment of both global and local parameters. We demonstrate this systems effectiveness in enhancing physical 3D prints of scans from various sources.
Photo retouching enables photographers to invoke dramatic visual impressions by artistically enhancing their photos through stylistic color and tone adjustments. However, it is also a time-consuming and challenging task that requires advanced skills beyond the abilities of casual photographers. Using an automated algorithm is an appealing alternative to manual work but such an algorithm faces many hurdles. Many photographic styles rely on subtle adjustments that depend on the image content and even its semantics. Further, these adjustments are often spatially varying. Because of these characteristics, existing automatic algorithms are still limited and cover only a subset of these challenges. Recently, deep machine learning has shown unique abilities to address hard problems that resisted machine algorithms for long. This motivated us to explore the use of deep learning in the context of photo editing. In this paper, we explain how to formulate the automatic photo adjustment problem in a way suitable for this approach. We also introduce an image descriptor that accounts for the local semantics of an image. Our experiments demonstrate that our deep learning formulation applied using these descriptors successfully capture sophisticated photographic styles. In particular and unlike previous techniques, it can model local adjustments that depend on the image semantics. We show on several examples that this yields results that are qualitatively and quantitatively better than previous work.
This paper presents an application of photogrammetry on ceramic fragments from two excavation sites located north-west of France. The restitution by photogrammetry of these different fragments allowed reconstructions of the potteries in their original state or at least to get to as close as possible. We used the 3D reconstructions to compute some metrics and to generate a presentation support by using a 3D printer. This work is based on affordable tools and illustrates how 3D technologies can be quite easily integrated in archaeology process with limited financial resources. 1. INTRODUCTION Today, photogrammetry and 3D modelling are an integral part of the methods used in archeology and heritage management. They provide answers to scientific needs in the fields of conservation, preservation, restoration and mediation of architectural, archaeological and cultural heritage [2] [6] [7] [9]. Photogrammetry on ceramic fragments was one of the first applications contemporary of the development of this technique applied in the archaeological community [3]. More recently and due to its democratization, it was applied more generally to artifacts [5]. Finally joined today by the rise of 3D printing [8] [10], it can restore fragmented artifacts [1] [12]. These examples target one or several particular objects and use different types of equipment that can be expensive. These aspects can put off uninitiated archaeologists. So it would be appropriate to see if these techniques could be generalized to a whole class of geometrically simple and common artifacts, such as ceramics. From these observations, associated to ceramics specialists with fragments of broken ceramics, we aimed at arranging different tools and methods, including photogrammetry, to explore opportunities for a cheap and attainable reconstruction methodology and its possible applications. Our first objective was to establish a protocol for scanning fragments with photogrammetry, and for reconstruction of original ceramics. We used the digital reconstitutions of the ceramics we got following our process to calculate some metrics and to design and 3D print a display for the remaining fragments of one pottery.
343 - Juntao Ye 2014
Continuous collision detection (CCD) and response methods are widely adopted in dynamics simulation of deformable models. They are history-based, as their success is strictly based on an assumption of a collision-free state at the start of each time interval. On the other hand, in many applications surfaces have normals defined to designate their orientation (i.e. front- and back-face), yet CCD methods are totally blind to such orientation identification (thus are orientation-free). We notice that if such information is utilized, many penetrations can be untangled. In this paper we present a history-free method for separation of two penetrating meshes, where at least one of them has clarified surface orientation. This method first computes all edge-face (E-F) intersections with discrete collision detection (DCD), and then builds a number of penetration stencils. On response, the stencil vertices are relocated into a penetration-free state, via a global displacement minimizer. Our method is very effective for handling penetration between two meshes, being it an initial configuration or in the middle of physics simulation. The major limitation is that it is not applicable to self-collision within one mesh at the time being.
Blue noise sampling has proved useful for many graphics applications, but remains underexplored in high-dimensional spaces due to the difficulty of generating distributions and proving properties about them. We present a blue noise sampling method with good quality and performance across different dimensions. The method, spoke-dart sampling, shoots rays from prior samples and selects samples from these rays. It combines the advantages of two major high-dimensional sampling methods: the locality of advancing front with the dimensionality-reduction of hyperplanes, specifically line sampling. We prove that the output sampling is saturated with high probability, with bounds on distances between pairs of samples and between any domain point and its nearest sample. We demonstrate spoke-dart applications for approximate Delaunay graph construction, global optimization, and robotic motion planning. Both the blue-noise quality of the output distribution and the adaptability of the intermediate processes of our method are useful in these applications.
425 - Cameron Mura 2014
The PyMOL molecular graphics program has been modified to introduce a new putty cartoon representation, akin to the sausage-style representation of the MOLMOL molecular visualization (MolVis) software package. This document outlines the development and implementation of the putty representation.
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